Why does mixing nozzles not solve the layer height problem?
Nozzle diameter decides how wide each deposited line is, which governs detail in the horizontal plane. Layer height decides the size of each step in Z, which governs how smooth slopes and reliefs look. Thin layers look better but multiply the number of layers and the print time. Most slicers can vary layer height along the build height, and can give separate objects or hidden infill different heights, but adjacent visible regions normally share one layer schedule.
How does the H3C slicing engine combine the layers?
Bambu Lab describes the print as organised into layer bands. Inside one band the fine nozzle lays several thin layers, and at the band boundary the large nozzle lays one thick layer, so both regions reach the same height before the print climbs further. The example given is a thick layer exactly three times as tall as the thin one. The slicer also has to decide where regions meet, which nozzle goes first, how to limit tool changes and how to move the nozzle without scraping the taller neighbouring region.
What does the user have to do?
In Bambu Studio's mixed-nozzle mode the user assigns the fine or the large nozzle to a region, either by painting it or with a modifier box. Scheduling, tool changes and path planning are recalculated on every slice. This matters for design changes: splitting a model by hand into separate parts breaks when a curve or detail zone changes, whereas the native method simply re-slices the new geometry.
Will other Bambu Lab printers get this?
Bambu Lab says native mixed-nozzle support is in development for the H2D, H2C and X2D. No release dates were given.
